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(+1)

I would love to have some better instructions as User Interface. Explaining everything with dialogue seems a bit boring and weird. Also I played for the first time and felt a bit lost when I did know how to land the ship or leave the terminal. The graphics are very interesting but often a bit hard to understand wheres ground and where I can jump or walk. I really like the idea to ride a air ship! Nice!

Hey Zoroarts,

thank you for playing Passing By and taking the time to leave a comment about your experience! Happy to hear you had a great time riding your ballon ship! ;)


We are currently working on some major changes concerning the balloon mode, and once we are satisfied with the changes, we will update the tutorial accordingly and hope to improve certain aspects of it. Feel free to let us know if there are any other things that you'd like to see revised or share your ideas on how we could further improve our tutorial; we are always grateful for our players sharing their experiences! :)

(+1)

Hey, I very much like the game so far (at least what I've seen of it). 

Getting up on cliffs and especially getting up to the lever on the balloon is a real pain for me though. You need to put Curly in exactly the right spot and then need to press the keys in just the right speed. This is very frustrating. I've died a couple of times and nearly gave up altogether due to this problem. You really need to add more tolerances there.

Hello Korallenfisch,

thank you for playing Passing By and giving your feedback! We are currently working on a new version of the game. So you can be sure that any feedback will be carefully noted! :) (see this devlog for the announcement).

 
Are you playing the latest version of the game and if so, could you send us a short gameplay video that shows the issue? (via mail at studio-windsocke.help@posteo.de). That would help us a lot! In general, there should already be a tolerance, but maybe it doesn't work properly, or it is not big enough :)

(+3)

Note: This comment contains spoilers for the ending. If you have not played the game yet, binge it in one go and come back.

OK. I just came back to this game after 9 months, and it is amazing as ever. It is really only missing two things:

Ability to make choices that progress the story.

A satisfying ending.

Obviously, the former would probably detract from the game's experience (along with making it massively harder to code), and the latter is subjective, but I have a suggestion that I'm angry I didn't think of sooner: Settling Down

Basically, the idea would be that on every island, after completing the main quest, you would have the option to settle on that island, and end the game with an epilogue cutscene of Curly living there. 

"But wait!", I hear you cry, "what about the letter!?"

After the cutscene ends, the camera pans over the letter. It reads,


"

Dear Curly,

I hope you have had a long life full of adventures while looking for this letter's owner, but that was not what you truly needed. You were bored on that island of yours, but now you got to live life to the fullest. You had lots of adventures, explored lots of places, and I couldn't be happier for you. Wherever you are, once you opened this letter, I hope you are as content with my life as I was.

Sincerely,

Cato

"

Roll credits, player cries.

(+1)

Hey MrHiTech,

thanks for your lovely comment, it made the entire team giggle with glee when we read it today. We're happy to hear you are still having an amazing time playing Passing By, especially after such a long time.

The theme of finding a home and settling down are indeed ones that work perfectly with the narrative of the game, but as you said, there is also the existing code base, and making games is always about finding a middle ground between many elements such as art, story, and programming. However, the current ending of the game is not so different from what you describe - maybe you just haven't found it yet?

Let us know, because our credits definitely DO roll, even though the letter remains a mystery. ;)

Thank you for playing and constantly leaving feedback, it means a lot to the team! Happy ballooning, fellow traveller!

(1 edit)

I'm not sure if I can make suggestions here, but I got stuck after the volcano island and saved right when I was about to die in the low altitude where there is "thinner air". So I basically die after a few seconds so I can't continue without restarting. So it would be nice to have either a multiple save system, or a rollback save system, because I can't go back so I have to start completely over.

(1 edit)

Hey there, thanks for playing Passing By :)

Sorry that you became stuck in such an unfortunate situation. If it isn't too dire, maybe you could try quickly dropping a few heavy items in your inventory, especially balloon designs and sandbags. That would allow your balloon ship to ascend more quickly.

If that doesn't help, you could also send me your savegame at studio-windsocke.help [at] posteo.de. The file is called journey.save and can be found in <User>/AppData/LocalLow/Passing By/Passing By/ (Windows) or <User>/Library/Application Support/Passing By/Passing By/ (Mac). Maybe I could find a way to help you so you don't have to start over. :)

(+3)

Puh.. OK dann eben nochmal nachdem mein erster Kommentar komplett gelöscht wurde und ich keine Ahnung mehr hab was ich geschrieben habe 😅

Hey :) 

Ich habe angefangen den Deutschen Computerspielpreis nachzuschauen und wollte euch gratulieren. 

Herzlichen Glückwunsch! Ich hab sofort gewusst, dass euer Spiel gewinnen wird und hatte direkt Lust es auszuprobieren.

Wart ihr schon Mal im Kurier? Hab leider noch nie was von dem Spiel gehört.. Umso mehr freut es mich als Bayreuther so ein tolles, liebevoll gestaltetes Spiel zu sehen, welches von Studenten unserer Uni gemacht wurde. Vor allem lustig, wenn auch noch ein Namensvetter im Team ist. 😅 

Für mich als Musiker war auch die Musik mit ausschlaggebend, welche einen sofort abholt. Mich würde interessieren, ob ihr die selbst produziert habt :) 

Liebe Grüße, 

Marius 

PS: Zur Ehrung trink ich später noch a guds BH auf euch 👌🏻

(1 edit) (+1)

Hallo Marius,

vielen Dank für das Interesse und das Lob! Wir freuen uns einfach wahnsinnig über unseren Preis! An der Bayreuther Uni geht es inzwischen ganz schön rund, was Games angeht, zum Beispiel sind unsere Kollegen von Emergo Entertainment und Nightingames auch fleißig am Spiele-Basteln! Hier ist alles versammelt, was es von der Uni Bayreuth auf Itch gibt.

Die Musik von Passing By stammt vom fantastischen Michael Hochmuth, der hat hat auf jeden Fall auch einen großen Anteil am Erfolg unseres Spiels!

Liebe Grüße zurück, auch vom Marius :D

(+1)

Danke für die Nachricht. :)

Schau mir Mal euer Spiel an wenn ich Zeit hab.  Meine Mom hat mir heute den Beitrag aus der Zeitung gesendet. Ihr seid also doch reingekommen! Richtig großer Beitrag ^^

Freu mich richtig für euch. 

Ja die Musik ist auch echt toll gemacht und der Zeichenstil sowieso und die ganzen liebevollen Effekte wie zB unter Wasser oder wenn man an die Oberfläche kommt. Hab auch schon Mal überlegt Musik für Videospiele zu kreieren. 

Liebe Grüße, Marius :) 

Wow, ihr wart auf der Gamescom? Hätte sich wohl doch gelohnt dieses Jahr wieder zu gehen. :D 

Hallo, na klar hätte sich das gelohnt! :)

Die Indie Arena Booth war wirklich proppenvoll mit tollen Spielen. Und es waren auch einige andere Developer Studios aus Bayreuth und Bayern dabei!

Ja ich hab's in den Videos gesehen. 

Oha, welche Sviele kommen denn noch aus Bayreuth/Bayern?

(+1)

What a well put together and enjoyable adventure. I managed to play for about 30 minutes before I managed to Jump of Heart island but nonetheless, I enjoyed it.

Good Luck

wobblyfootgamer

Hello @wobblyfootgamer,

Thank you for the  video, we really love to see people playing the game! :D
Of course, we hope that you will continue Curlys journey :)
Do you prefer to play without music?

(+2)

this game is just... beatiful

Thank you for your comment! Glad you enjoyed it :)

(+1)

Congrats on the new update :)

Thank you :)

(+2)

 i was only on the second island (the one after your home) and managed to push the ships wheel into the ledge just after where you get it from i cant get it back luckily i remembered not to save after it so i can just go back but please fix this in the futre incase it happens again or it happens to somebody else.(i couldnt grab it back and it was not a cave so i couldnt go in)

Thanks for your report, we'll look into it! I hope you're still enjoying the rest of the game :)

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